Situated Learning in WoW: Exploring Random dungeons (PUGs)

In my ongoing quest to locate the pedagogical value of games (via game play, research and dialogue), I have come across an interesting example of situated learning in WoW: The random dungeon, or “PUG.” For those of you unfamiliar with the term, here is an excellent and educator friendly overview. “A PUG is a “pick-up-group,” [...]

Exploring WoW Part I: Critical inquiry

After close to ten years of watching my other half blast his way through massively multiplayer worlds (MMOs), I decided this was just too big a phenomena for me to avoid. Not only that, but I felt I couldn’t really continue to call myself a “gamer” if I hadn’t played an MMO – let alone [...]