Situated Learning in WoW: Exploring Random dungeons (PUGs)

In my ongoing quest to locate the pedagogical value of games (via game play, research and dialalogue), I have come across an interesting example of situated learning in WoW: The random dungeon, or “PUG.”
For those of you unfamiliar with the term, here is an excellent and educator friendly overview written by my edu-guildie, Grenhilda:
“A PUG [...]

My first machinima

My first machinima – Virtual World Learning v. H1N1
The above “news report” on H1N1 and virtual worlds is part of an assignment I just completed for an additional qualification course in Media at York University. The idea was to create two news reports in two different media. I chose to do a print story (forthcoming) [...]

Edusurfing with PMOG

This is PMOG, an online game that allows you to earn data points, level up and create thematic “missions” from your web surfing. You can also create portals from one page to another or drop some loot or a mine on a page for another PMOG player to discover. All you need is a [...]

Getting educational in Second Life

Back in 2003, when Second Life arrived on the internets, I was not in a position to take part. My computer wasn’t fast enough and I didn’t have the time available. Since then, I resisted joining on the grounds that it seemed really materialistic and commercial. While there were indeed interesting things happening there, what [...]