Noobing it up in minecraft: survival, making, sharing

“In search of diamonds” Blocky mix (minecraft machinima)

Last week I finally got around to playing the lavatacular 8-bit sandbox PC game Minecraft! In addition to having lots of fun, I’m also thinking all the great forms of learning it engages.  Bryan Alexander, was among the first to identify the educational virtues of the game’s [...]

Masters of their universe: Engaging convergence curriculum

Know your Meme: Leeroy Jenkins (if you don’t know this meme, read on :)

“By convergence, I mean the flow of content across multiple media platforms, the cooperation of multiple media industries, and the migratory behaviour of media audiences who will go almost anywhere in search of the kinds of entertainment experiences [...]

Game-based learning: Keeping it real

Gamers enjoying the “retro recroom” at gamercamp

Institutional and informal game play: What’s at stake for learning?

The image above is from Gamercamp, a Toronto gaming unconference where I moderated a panel on “Play”. What I saw there and pictured above was an awesome example of truly holistic, situated, informal learning. And the [...]

[machinima] Epic Journey: Flying to learn

My second Machinima: Epic Journey: Travel forms in WoW

Have you ever wanted to fly (like a bird)? This is just one more thing you can experience in a synthetic world that you can’t do in reality. And I stress the word “experience” versus activity – because the brain doesn’t distinguish between “real” or [...]

Boss drops v. grades (or why I spent two weeks acquiring an imaginary weapon)

“The reward, in other words, doesn’t have to be a useful or fun thing in itself, it need only be an obvious outward sign that the wearer of it has done some difficult work to get it.”

- Edward Castronova, Synthetic Worlds : The business and culture of online games (2005)

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My first machinima

My first machinima – Virtual World Learning v. H1N1

The above “news report” on H1N1 and virtual worlds is part of an assignment I just completed for an additional qualification course in Media at York University. The idea was to create two news reports in two different media. I chose to do a print [...]

Books: Media Meltdown – A Graphic Guide Adventure (in media literacy!)

As a media producer, educator and outspoken advocate of emergent media pedagogy (social and participatory media, Remix culture, Open Source publishing and production, Creative Commons open licensing and citizen media in all forms), I’m delighted to announce the launch of my (full disclosure) partner, author, Liam O’Donnell‘s newest graphic novel, Media Meltdown. While I [...]

The hidden curriculum of 21st century learning

I was recently solicited for my thoughts on the key priorities for 21st Century learning and surprised myself – and my client – with the answer. Prior to this query, I might have rhymed off the usual classroom2.0 mantra: blogging, social media, virtual worlds, mobile technology and, of course, multi-tasking. But the more I reflected [...]

Open minds, open tools, open education

Mozilla/Creative Commons Open Education Course – Seminar 1 View more presentations from philipp.

These are the slides from our first session of the Mozilla Open Education course. As you can see, this is a truly inspired project that combines big picture vision (open education as a movement) with practical outcomes (using Mozilla/CC to create applied [...]

Exploring open education with Mozilla

This coming week I’ll be starting Mozilla’s open education course as a component of my ongoing professional learning and development with emergent digital pedagogies. From the course objectives:

“The course helps educators develop basic skills in three three broad areas — open licensing, open technology, and open pedagogy — to help them apply ‘open’ in [...]