Archive for January, 2008

Second Skin: a new movie about MMOs

Check out the trailer for Second Skin, a new documentary about massively multiplayer online gamers. As a gaming-positive educator, I was also excited to see my friend and colleague Tony Walsh, make an appearance in the film. From Tony’s blog:

“Since 2006, I’ve been following the adventures of the team at Pure West–filmmakers researching and journaling MMO game culture for a documentary which would come to be called Second Skin. The team’s blog gave a behind-the-scenes look at the trials of the documentarians and their evolving subject-matter, but I was fortunate enough to meet the filmmakers first-hand during one of their many journeys across the U.S., Canada, and overseas. These guys weren’t just trying to cash in on the swelling interest in MMOs, or exploit players as objects of curiosity or ridicule–it was clear their mission was to seek out and reveal some compelling human stories at the intersection of real and virtual worlds.

Admittedly, I’m a console gamer although I recently enjoyed playing Wolfquest (an educational game that teaches kids about … you guessed it: life as a wolf!)

Our data, ourselves: The User Bill of Rights


Lawrence Lessig on creativity2.0 and the law

I used to think standards were for squares. Especially when it came to the wild web. That was back in early days of my online life, before I knew about Creative Commons, Lawrence Lessig and Open Source. At that time, I didn’t realise that (democratic and fair) freedom of expression was not incompatible with (democractic and fair) standards of use. And, like many people, I didn’t regard myself as a stakeholder or participant in the development of those standards.

And then I realised there were a whole lot of people who did believe they had a stake in how their information was distributed. Ordinary citizens and professional content producers alike were taking part in a user revolution that defied the top down models of the past. And everywhere I looked, the early adopters were having important conversations about what they would and would not accept. That was 2003 when social networking services were starting to emerge as the_next_big_thing and open source models of thinking and creating were starting to take hold.

A message to the late majority: Define and demand your rights

Read on …

Continue reading ‘Our data, ourselves: The User Bill of Rights’

Cater to the web2.0 user-reader (or perish)

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The aptly titled “you don’t understand our audience”

Today while I was surfing through the most popular delicious links, I found this article (above). It’s about — well, I don’t actually know what it’s about because the content was locked behind a registration field.

CONTINUE READING below

Continue reading ‘Cater to the web2.0 user-reader (or perish)’

On my radar: This week

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