Check out the trailer for Second Skin, a new documentary about massively multiplayer online gamers. As a gaming-positive educator, I was also excited to see my friend and colleague Tony Walsh, make an appearance in the film. From Tony’s blog:
Admittedly, I’m a console gamer although I recently enjoyed playing Wolfquest (an educational game that teaches kids about … you guessed it: life as a wolf!)
I used to think standards were for squares. Especially when it came to the wild web. That was back in early days of my online life, before I knew about Creative Commons, Lawrence Lessig and Open Source. At that time, I didn’t realise that (democratic and fair) freedom of expression was not incompatible with (democractic and fair) standards of use. And, like many people, I didn’t regard myself as a stakeholder or participant in the development of those standards.
And then I realised there were a whole lot of people who did believe they had a stake in how their information was distributed. Ordinary citizens and professional content producers alike were taking part in a user revolution that defied the top down models of the past. And everywhere I looked, the early adopters were having important conversations about what they would and would not accept. That was 2003 when social networking services were starting to emerge as the_next_big_thing and open source models of thinking and creating were starting to take hold.
A message to the late majority: Define and demand your rights
The aptly titled “you don’t understand our audience”
Today while I was surfing through the most popular delicious links, I found this article (above). It’s about — well, I don’t actually know what it’s about because the content was locked behind a registration field.
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