Tinkering with Minecraft: Learning from the EDGE
‘Ya, so?’
Believe it or not, not all of us were on board with this game. The gamers in the lab were excited, but the non-gamer skeptics were, well, skeptical. As Jason put it: "I wasn't interested. And what I heard bothered me a bit." When he first saw it, he found it "totally visually overstimulating and overwhelming.” For Jason, and those like him (Jason is one of the autistics in the lab), Minecraft seemed to present more problems than opportunities. Among the questions we typically ask of games and learning environments:- Does Minecraft promote autonomous play and exploration? (if so, in what ways?)
- Is the game open ended or close ended (definitions needed)
- Do I have to guess "what's in your head" to play?
- How much customization, adaptation or modifications can I make?
- What types of gameplay and mechanics are promoted (or left out)?
- Does the game support or promote making, creating or critical thinking (or memorization/mastery/repetition?)
5 Dangerous Things (to try in Minecraft)
The following 5 things are inspired by Gever Tulley’s 50 Dangerous Things approach to learning through experimentation - and danger! We'll rate these according to types of risk:1) Get lost Risks: Frustration, lost time When you first arrive in Minecraft you have the greatest opportunity for open-ended exploration of all: getting lost. Being lost in the wild’s of your New World, there are no landmarks, no map, no compass. Everything looks - almost - the same. For the unarmed-orienteer, being lost presents you with a number of interesting, time consuming and frustrating learning opportunities. Everything is new and unexpected - just like in a good story: hills and valleys, rivers and trees, animals and beasts.
2) Play with fire (and lava and TNT) Risks: Death, loss health, loss of stuff Most people talk about Minecraft in terms of creativity and crafting. But what about destruction? Minecraft offers a wonderful assortment of dangerous elements to play and learn with. Like fire and lava. My favourite Minecraft Tutorial captures the beauty of learning with fire. There’s nothing like falling into lava or catching fire to teach you the value of each. TNT is an explosively fun thing to play with that delivers one-of-a-kind results and “creations” - especially when it detonates "by accident" while you're friends present (which brings us to #3!)
3) “Grief” or kill your friends Risks: Death, smack talk, taunts, loss of friendship A variation on Gever’s “poison your friends", griefing is all about doing not nice things to other players - intentionally. It's an experience few of us have had online and fewer still admit to doing or enjoying. It's that ‘rough and tumble’ dimension of learning normal to sport, combat or natural play. Griefing or killing your colleagues generates surprise, shock, adrenalin and, hopefully (if you choose the right one), laughter. OK, we're not talking about the really mean spirited griefing driven by a desire to really hurt somebody's feelings but playful pranksterism. For example, not every friend will appreciate being covered in lava, set in stone and decorated with torches and signs that say “HA HA AFK!” - but some might.
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4) Hack the game Risks: Unintended results, Lag, server meltdown One of the benefits of running Minecraft on your own server is the ability to customize it in all kinds of crazy ways. As Vlad explains, having mods, plugins or enabling special privileges “lets you create things that you would never have even thought about in the past. Scripts like ‘world edit’ can enable the creation of superstructures in very little time, something that might not have been attempted if scripts like that were not around.” From an adaptive design standpoint, the ability to customize a play or learning experience is at the heart of what we're researching - and this 'maker' 'hacker' spirit runs counter to the notion of 'expert/teacher driven' structures in which the learner's needs, ideas or ways of being or doing are secondary to those of the power holder or system in which they are located.
5) Get Op’d, play in God mode Risks: Loss of peer respect, addiction to power and control! “Op” (operator) is when a player has access to server commands and the ability to acquire items and increments of items similar to “all weapons” cheats. Instead of getting stuff through gameplay, the Op just types in the ID and quantity and voila, 65 saddles, 50 diamond pick axes, 25 monster spawners or any other object that might time, effort or luck to get. That this might “ruin” the game is precisely the point. As with Godmode (i.e., you never die), once you remove built in challenges and expose the "time" sink of games, you have new challenges to think about: like making your own fun. God mode is about exploring the limits of Minecraft itself ... without concerns for lava plunges while building or running out of food (it gets tired after a while). You just keep building, exploring, digging, blowing things up. Advice: play the game normally for at least a few weeks so you experience the challenge of obtaining things legitimately.















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