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Noobing it up in minecraft: survival, making, sharing

“In search of diamonds” Blocky mix (minecraft machinima)

Last week I finally got around to playing the lavatacular 8-bit sandbox PC game Minecraft! In addition to having lots of fun, I’m also thinking all the great forms of learning it engages.  Bryan Alexander, was among the first to identify the educational virtues of the game’s simple graphics, play/mechanics and sandbox maker-ness. I’d add: self-directed, autonomous, creative, metacognitive, social and experiential learning. That’s right, the learning that already exists – not stuff you add to minecraft.

Minecraft appeals to explorer type gameplay through open, self directed inquiry, exploring, testing hypotheses, reflecting and goal setting. While the game is lacking the kind of formal learning structures found in other games (i.e., starting areas, tutorials, tips or leveled activity), this is probably the best part where learning is concerned – because there is not only room for the learner but also for many creative adaptations and uses of the gamespace.  For me, the fun is all about the misadventures, retries and reflection versus the prescribed narrative, grinding and sensory overload most games pass off as “play”.

Since I haven’t yet been playing long enough to formulate “educational” insights, I’d rather talk about what I enjoy about the game (which is actually all about learning) and offer a few thoughts for educators looking for a meaningful way in. Often, teachers come to games wanting to know “how do I teach with this” or “bring it into the classroom” before they’ve even explored it. They forget two things: gamers are already out there playing it (many of them the kids you plan to “teach”) and all the most essential learning that is going to happen is already happening – type minecraft into Youtube and you’ll get 235,000 results. That’s 235,000 resources that have been developed since this past summer alone.

This post is about the importance of the exploring part – as both the focus of this game and also as a philosophy for learning itself. So say goodbye to an evening or more, get yourself lost, die, make stuff, break stuff, repeat. I’m going to call this a Pedagogy of Noobing It Up.

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