Tag Archives: play

Tinkering with Minecraft: Learning from the EDGE

The following post was originally published for Ryerson University’s EDGElab blog

This is a picture of learning in action. It’s what happens when you go off-road and really explore and test the limits of things and disaster becomes success. It’s also the basis for meaningful, autonomous and open ended learning and play. And the starting point for EDGElab’s exploration (and destruction) of Minecraft.  DANGER: reading the rest of this post may cause: dizziness, disequilibrium, panic … and, possibly, a new way of thinking about games-based learning and play.

In a lab devoted to experiential design and gaming environments (EDGE), we’re mostly known for our adaptive design projects. But we do other stuff here too, like researching learning and play in games and virtual worlds.

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